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Rapid Prototyping Lab
JavaScript Modules
Gerstner Wave
Commits
bff57434
Commit
bff57434
authored
Oct 11, 2019
by
Christian Lölkes
Browse files
Wave in spearate file for better handling. More documentation
parent
8c2ab452
Changes
3
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index.html
View file @
bff57434
...
...
@@ -11,6 +11,7 @@
<script
type=
'text/javascript'
src=
'js/Tween.js'
></script>
<script
src=
"js/stats.min.js"
charset=
"utf-8"
></script>
<script
src=
"js/dat.gui.min.js"
charset=
"utf-8"
></script>
<script
src=
"js/Wave.js"
charset=
"utf-8"
></script>
<script
type=
'text/javascript'
src=
"js/project.js"
></script>
</head>
...
...
js/Wave.js
0 → 100644
View file @
bff57434
// Copyright 2019 Christian Lölkes
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
class
Wave
{
constructor
(
x
,
z
,
dir
,
speed
=
1
,
height
=
1
,
waveLength
=
1
)
{
this
.
version
=
1
;
console
.
groupCollapsed
(
'
Gernster Wave. Version:
'
,
this
.
version
);
console
.
debug
(
'
Dimesions:
'
,
x
,
z
,
'
(x, z)
'
);
console
.
debug
(
'
Direction:
'
,
dir
+
'
°
'
)
console
.
debug
(
'
Parameters:
'
,
speed
,
height
,
waveLength
,
'
(Speed, Height, Wavelength)
'
);
console
.
groupEnd
();
// x : dimension in X-axis
// z : dimension in Z-axis
// dir: direction in degrees, rotation around Y-axis
this
.
xSize
=
x
;
this
.
zSize
=
z
;
this
.
height
=
height
;
this
.
speed
=
speed
;
this
.
waveLength
=
waveLength
;
this
.
direction
=
new
THREE
.
Vector3
(
1
,
0
,
0
);
this
.
direction
.
applyAxisAngle
(
new
THREE
.
Vector3
(
0
,
1
,
0
),
THREE
.
Math
.
DEG2RAD
*
dir
);
this
.
t
=
0
;
return
;
}
update
(
millis
=
0
)
{
if
(
millis
==
0
)
millis
=
Date
.
now
();
this
.
t
=
this
.
speed
*
0.001
*
millis
%
(
2
*
Math
.
PI
);
return
;
}
xOffset
(
particle
)
{
return
2
*
Math
.
PI
*
(
particle
.
x
/
this
.
xSize
)
*
this
.
direction
.
x
;
}
zOffset
(
particle
)
{
return
2
*
Math
.
PI
*
(
particle
.
z
/
this
.
zSize
)
*
this
.
direction
.
z
;
}
pOffset
(
particle
)
{
return
this
.
waveLength
*
(
this
.
xOffset
(
particle
)
+
this
.
zOffset
(
particle
)
);
}
getParticle
(
particle
)
{
var
x
=
this
.
direction
.
x
*
Math
.
cos
(
(
-
this
.
t
+
this
.
pOffset
(
particle
)
)
);
var
z
=
this
.
direction
.
z
*
Math
.
cos
(
(
-
this
.
t
+
this
.
pOffset
(
particle
)
)
);
var
y
=
Math
.
sin
(
-
this
.
t
+
this
.
pOffset
(
particle
)
);
return
new
THREE
.
Vector3
(
x
,
y
,
z
).
multiplyScalar
(
this
.
height
);
}
}
class
MultipleWaves
{
constructor
(
x
,
y
)
{
this
.
version
=
1
;
console
.
groupCollapsed
(
'
Multiple Waves. Version
'
,
this
.
version
);
console
.
groupEnd
();
this
.
waves
=
[
new
Wave
(
x
,
y
,
-
90
,
2
,
0.2
,
2
),
new
Wave
(
x
,
y
,
10
,
2
,
0.2
,
1
),
new
Wave
(
x
,
y
,
120
,
1
,
0.2
,
4
),
];
}
getParticle
(
particle
)
{
var
position
=
new
THREE
.
Vector3
();
for
(
var
wave
of
this
.
waves
)
position
.
add
(
wave
.
getParticle
(
particle
)
);
return
position
;
}
update
()
{
// Call this within the animation loop.
var
now
=
Date
.
now
();
for
(
var
wave
of
this
.
waves
)
wave
.
update
(
now
);
}
}
js/project.js
View file @
bff57434
...
...
@@ -105,96 +105,8 @@ function XYArray( params, format='Vector3', center=true ) {
return
output
;
}
class
Wave
{
constructor
(
x
,
z
,
dir
,
speed
=
1
,
height
=
1
,
waveLength
=
1
)
{
const
this
.
version
=
1
;
// x : dimension in X-axis
// z : dimension in Z-axis
// dir: direction in degrees, rotation around Y-axis
this
.
xSize
=
x
;
this
.
zSize
=
z
;
this
.
height
=
height
;
this
.
speed
=
speed
;
this
.
waveLength
=
waveLength
;
this
.
direction
=
new
THREE
.
Vector3
(
1
,
0
,
0
);
this
.
direction
.
applyAxisAngle
(
new
THREE
.
Vector3
(
0
,
1
,
0
),
THREE
.
Math
.
DEG2RAD
*
dir
);
this
.
t
=
0
;
return
;
}
update
(
millis
=
0
)
{
if
(
millis
==
0
)
millis
=
Date
.
now
();
this
.
t
=
this
.
speed
*
0.001
*
millis
%
(
2
*
Math
.
PI
);
return
;
}
xOffset
(
particle
)
{
return
2
*
Math
.
PI
*
(
particle
.
x
/
this
.
xSize
)
*
this
.
direction
.
x
;
}
zOffset
(
particle
)
{
return
2
*
Math
.
PI
*
(
particle
.
z
/
this
.
zSize
)
*
this
.
direction
.
z
;
}
pOffset
(
particle
)
{
return
this
.
waveLength
*
(
this
.
xOffset
(
particle
)
+
this
.
zOffset
(
particle
)
);
}
getParticle
(
particle
)
{
var
x
=
this
.
direction
.
x
*
Math
.
cos
(
(
-
this
.
t
+
this
.
pOffset
(
particle
)
)
);
var
z
=
this
.
direction
.
z
*
Math
.
cos
(
(
-
this
.
t
+
this
.
pOffset
(
particle
)
)
);
var
y
=
Math
.
sin
(
-
this
.
t
+
this
.
pOffset
(
particle
)
);
return
new
THREE
.
Vector3
(
x
,
y
,
z
).
multiplyScalar
(
this
.
height
);
}
}
class
MultipleWaves
{
constructor
(
x
,
y
)
{
this
.
version
=
1
;
this
.
waves
=
[
new
Wave
(
x
,
y
,
-
90
,
2
,
0.2
,
2
),
new
Wave
(
x
,
y
,
10
,
2
,
0.2
,
1
),
new
Wave
(
x
,
y
,
120
,
1
,
0.2
,
4
),
];
}
getParticle
(
particle
)
{
var
position
=
new
THREE
.
Vector3
();
for
(
var
wave
of
this
.
waves
)
position
.
add
(
wave
.
getParticle
(
particle
)
);
return
position
;
}
update
()
{
// Call this function within the animation loop.
var
now
=
Date
.
now
();
for
(
var
wave
of
this
.
waves
)
wave
.
update
(
now
);
}
}
class
PointGrid
{
constructor
(
x
,
z
)
{
this
.
xres
=
100
;
...
...
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